etc. Examples used were the Newcastle 2065 future city strategy and the Island of Aruba's 2000 strategy for itself. His view is that a scenario is an Imagined vision - doesn't have to be correct, but you need a range including a best and worst. Games and Simulation - Florence Engasser. However, it's something we do quite a bit of (have you seen our work on election prediction - Brexit, Trump, UK 2017, Germany etc - we got them all right) so I went along to the. Simulation and game design are more my comfort zone area, so to an extent I knew more abot this approach than the others - anyway, it was all sensible stuff and Florence noted the main problems one hits with respect. Typically top doesn solution go awry, it's better to get the locals involved for a variety of reasons and avert failure: - Appeal to democratic/ethical notions to get buy in - To drive collective action needs a shared. Her summary of how to make it work was good, I liked the checklist of what a simulation or game needs, not so much the first 3 which are almost a given, but the last 3 which are. As she notes, simulation helps in a number of ways: - Model the trade-offs and outcomes (and some aspects often become clear in the dynamics of the model) - Visualisation makes it easy to see things - Collaboration. Prediction is always difficult, said Yogi Berra, especially about the future. I think - as Cat noted in the first talk - always base your scenarios on evidence of research). Nesta Futurescoping 101 event on this last night see what they had that I could steal to offer.